Middle
Part time
Negotiable
Remote, Lviv
Join Hologryph, a Ukrainian gamedev studio nestled in the heart of Lviv.
With notable successes like Secret Neighbor and Party Hard 2 under our belt, we are currently channeling our boundless enthusiasm into our latest project, SAND, announced in June 2023. As an independent studio in partnership with tinyBuild, we proudly embrace a casual and indie vibe, fueling our drive to reshape the gaming landscape.
More about the Hologryph studio on the website: hologryph.com
We are looking for a QA Automation Engineer for our new project, SAND!
SAND - Reveal Trailer: youtube.com/watch?v=Pi_lFqOvxjE
This is a vast, open-world PVPVE first-person shooter game where players explore the fallen planet of Sophie. Build gigantic Tramplers to conquer this hostile environment, filled with mystical anomalies, monuments, and other players. Find out what happened in this fallen world, once ruled by the Austro-Hungarian Empire.
What are you working on?
- The name of the project(s): SAND
- Genres: Shooter
- Platforms: PC, Console
Team size and structure?
The QA Automation Engineer will work closely with the manual QA team, development team, PM, Sysadmin, Devops, and Liveops.
For which tasks (responsibilities)?
Design, develop, and execute automated tests for projects developed in Unity Engine;
Work closely with development teams to identify, reproduce, and report bugs and performance issues;
Collaborate with the QA team to integrate automated tests into the overall testing strategy;
Collaborate with the development teams to integrate automation tests into CI/CD workflow, maintain and enhance the automation framework to support comprehensive testing efforts;
Analyze test results, document findings, and follow up on resolutions.
What kind of professional are we looking for?
About you:
Experience with Unity editor and version control systems;
Experience with Unity Test Framework and C# programming language;
Ability to choose tools that are most suitable for the tasks.
It would be an advantage:
Experience in the gaming industry, particularly with desktop platforms (such as Windows) and consoles;
Knowledge of PC hardware;
Knowledge of networking technologies.
Why do we enjoy working here?
4-day working week;
Employees enjoy four one-week vacations throughout the year when the entire team rests simultaneously, plus four extra vacation days at their discretion and five sick days, all fully reimbursed by the company;
Possibility to work remotely;
Professional development courses, game dev conferences, and other events;
Corporate hardware.
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